MainMenu Level selector fix
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@ -11,19 +11,19 @@ public class MainMenu : MonoBehaviour
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private Dictionary<int, int> levels = new Dictionary<int, int>()
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private Dictionary<int, int> levels = new Dictionary<int, int>()
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{
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{
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{0, 1},
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{0, 1}, // Tutorial 1 2PlatzhalterTutorial
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{1, 2},
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{1, 2}, // Story 1 3MeowlinTalk
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{2, 3},
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{2, 3}, // Level 1 4DScene
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{3, 4},
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{3, 4}, // Tutorial 2 5.0TutorialDimshift
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{4, 7},
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{4, 7}, // Story 2 6.0Luna
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{5, 10},
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{5, 10}, // Level 2 7Prototype
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{6, 11},
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{6, 11}, // Story 3 8Francois
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{7, 12},
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{7, 12}, // Level 3 9Catman1
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{8, 13},
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{8, 13}, // Story 4 10Conflict
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{9, 14},
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{9, 14}, // Level 4 11Catman2
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{10, 15},
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{10, 15}, // Level 5 14Level_Vanessa
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{11, 16},
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{11, 16}, // Boss 15.0BossVorher
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{12, 21}
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{12, 21} // Credits 17CreditsScene
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};
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};
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public void startGame()
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public void startGame()
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4
Assets/Scenes/ScenesInGame/1MainMenu.unity
generated
4
Assets/Scenes/ScenesInGame/1MainMenu.unity
generated
@ -465,9 +465,9 @@ MonoBehaviour:
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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- m_Text: Level 3
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- m_Text: Level 3
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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- m_Text: Level 4
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- m_Text: Story 4
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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- m_Text: Story 5
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- m_Text: Level 4
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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- m_Text: Level 5
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- m_Text: Level 5
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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