Zweite Beta der Animation, jetzt mit Wechsel der Animationen bei Bewegung TODO: Pixel Perfect RigidBodys -> Frank soll ja nicht auf dem flacheren Teil des Steins schweben. Ausserdem Friction Einstellungen per Object ausfindig machen
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27
Assets/AssetsFORELLE/Script/IsMovingTester.cs
Normal file
27
Assets/AssetsFORELLE/Script/IsMovingTester.cs
Normal file
@ -0,0 +1,27 @@
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|||||||
|
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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46
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1102
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1102
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Loading…
x
Reference in New Issue
Block a user