beautify main menu

This commit is contained in:
xxsoca 2023-06-21 21:54:32 +02:00
parent eae65eaa0e
commit 452eb614d7
2 changed files with 24 additions and 23 deletions

47
gui.pl
View File

@ -7,34 +7,34 @@
window :-
new(D, dialog("Game")),
openingscreen(D),
send(D, append, button('spielfeld', message(@prolog, spielfeld, 'Spielfeld'))),
show_image(D),
send(D, append, button('Start Game', message(@prolog, choose_units))),
send(D, append, button(reset, message(@prolog, reset_game))),
new(Label1, label(name,'')),
new(Label2, label(name,'a game by king cat and sir swi-ear-a-prolot')),
send(D, append, Label1),
send(D, append, Label2),
send(D, open).
openingscreen(D) :-
new(Label, label(name, '
__ __ __ __
/\ \/\ \ /\ \__ /\ \ __
\ \ \_\ \ __ __ __\ \ ,_\ __ \ \ \/'\ __ /\_\ ___
\ \ _ \ /'__`\/\ \/\ \\ \ \/ /'__`\ \ \ , < /'__`\/\ \ /' _ `\
\ \ \ \ \/\ __/\ \ \_\ \\ \ \_/\ __/ \ \ \\`\ /\ __/\ \ \/\ \/\ \
\ \_\ \_\ \____\\ \____/ \ \__\ \____\ \ \_\ \_\ \____\\ \_\ \_\ \_\
\/_/\/_/\/____/ \/___/ \/__/\/____/ \/_/\/_/\/____/ \/_/\/_/\/_/
__ __
/\ \/\ \ __
\ \ \/'/' ___ __ ___ /\_\ __
\ \ , < / __`\ /'__`\/' _ `\/\ \ /'_ `\
\ \ \\`\ /\ \L\ \/\ __//\ \/\ \ \ \/\ \L\ \
\ \_\ \_\ \____/\ \____\ \_\ \_\ \_\ \____ \
\/_/\/_/\/___/ \/____/\/_/\/_/\/_/\/___L\ \
/\____/
\_/__/
new(Label1, label(name,'Herzlich Willkommen zu:')),
new(Label2, label(name,'Heute kein Koenig - the Game')),
new(Label3, label(name,'oder auch: Battle for Westnoth - only with guns.')),
new(Label4, label(name,'Enjoy and remember: all your bases are belong to us')),
new(Label5, label(name,'')),
send(D, append, Label1),
send(D, append, Label2),
send(D, append, Label3),
send(D, append, Label4),
send(D, append, Label5).
')),
send(D, append, Label).
show_image(D) :-
new(I, image('i-need-you-cats.gif')),
new(B, bitmap(I)),
new(D2, dialog('')),
%send(D2, append, B),
send(D2, display, B),
send(D2, right, D).
process_choose_units(D, P1U1, P1U2, P1U3, P2U1, P2U2, P2U3) :-
get(P1U1, selection, Text1U1),
@ -45,7 +45,8 @@ process_choose_units(D, P1U1, P1U2, P1U3, P2U1, P2U2, P2U3) :-
get(P2U3, selection, Text2U3),
init_player1(Text1U1, Text1U2, Text1U3),
init_player2(Text2U1, Text2U2, Text2U3),
send(D, destroy).
send(D, destroy),
spielfeld('Spielfeld').
choose_units :-
new(D, dialog('Waehle Einheiten')),

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