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Updated Skyrim: Keizaal (markdown)
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[Keizaal](https://keizaal.github.io/Keizaal/) is a simple modlist that seeks to enhance and expand on Skyrim without compromising Bethesda’s original vision that we all fell in love with back in 2011._
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[Keizaal](https://keizaal.github.io/Keizaal/) _is a simple modlist that seeks to enhance and expand on Skyrim without compromising Bethesda’s original vision that we all fell in love with back in 2011._
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[](https://ko-fi.com/D1D8H8WBD)
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## Instructions
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** This guide is a WORK IN PROGRESS and as it stands is missing most images. I'll hopefully finish it soon.**
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**The following has been tested on Keizaal v7.1.0**
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This guide only covers getting the Modlist running. It does not cover downloading the Modlist via Wabbajack, or how to copy the Modlist to your Steam Deck/Linux system.
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@@ -171,7 +169,7 @@ I usually just hit "Yes" and move on with my life.
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Getting close now. Next, we have to ensure that ModOrganizer2 is pointing to the correct location for the required executable. In MO2, click the little two-cog icon at the top, which will bring up the Modify Executables window (please note that this icon may differ for some Modlists that use custom icon sets):
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For the Keizaal executable, we need to point MO2 at a file that may not actually exist yet (but it will exist, once GameRoot does it's thing when you click launch - and is then removed again when the game closes).
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@@ -185,6 +183,8 @@ Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\skse64_l
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If you installed vanilla Skyrim to an SD Card, then you will have to replace with the above with the equivalent path in /run/media/mmcblk0p1.
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With Keizaal for some reason, I also had to go into the executable entry for both SSEEdit and zEdit, and uncheck the box for "Create files in mod instead of overwrite (*)". I wont be running either of these two applications from Linux/SteamDeck, so it should be fine.
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---
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### Step 5 - Install Required Wine Additions
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@@ -241,9 +241,11 @@ At last!
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If you've read this far, then well done! I'd very much appreciate a Star for this guide, just to show if I'm on the right track. I'm also open to any feedback, positive or negative.
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With NPC Voices fixed, and vcredist2022 installed, we should now be ready! Click the Play button in Mod Organizer, and wait.... This takes quite a bit of time to start. Once it had loaded though, performance was as expected in the menus.
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With NPC Voices fixed, and vcredist2022 installed, we should now be ready! Click the Play button in Mod Organizer, and wait.... This takes quite a bit of time to start. Once it had loaded though, performance was as expected in the menus. For some reason I haven't yet got to the bottom of, first launch with Community Shaders enabled will initially show the "Compiling Shaders" message:
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On Steam Deck, I limit FPS and Refresh rate to 40, and it does a pretty good job of maintaining that. If you want absolutely no fluctuations at all, you'd likely have to lock to 30fps, but I find sticking it at 40Hz/FPS, and then turning off the FPS counter lets me just get on with the game, feeling fluid enough that I don't think about the FPS any more.
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However, the game would crash to desktop upon completion of that. For me, loading the game a second time (and every time thereafter) completed successfully... I'll keep investigating this one.
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As an addition to the disclaimer at the top of this guide, I have no visibility of longer term stability, so save often, and maybe even make backups of your save-games, just in case ;)
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@@ -253,7 +255,7 @@ Enjoy!
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[](https://ko-fi.com/D1D8H8WBD)
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