Updated Fallout NV: Capital Punishment (markdown)

Omni-guides
2024-04-25 21:52:23 +01:00
parent 4864fd21a6
commit 631eda8924

@@ -1,39 +1,91 @@
![Capital Punishment Banner](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishmentBanner.png)
<p align="center">
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_banner.png" width="800">
</p>
[Capital Punishment](https://www.nexusmods.com/newvegas/mods/80042) _is a hardcore survival oriented list which seeks to fully overhaul most elements of the Capital & Mojave world spaces. Utilizing Tale of Two Wastelands as the framework of the list, we have curated the following overhaul mods below to hopefully create a unique, fun, and challenging experience._
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/D1D8H8WBD)
---
A massive thanks to users **ghrsch** and **Bort** for their efforts pinning this method down, and for the contained DXVK configuration tweaks!
---
## Instructions
**The following has been tested on Capital Punishment v1.5.0.3**
**The following has been tested on Capital Punishment v2.0.1.1**
This guide only covers getting the Modlist running. It does not cover downloading the Modlist via Wabbajack, or how to copy the Modlist to your Steam Deck/Linux system. Unfortunately Wabbajack does not run on Linux, so you will need a Windows system of some kind to download and install the modlist via Wabbajack (even a VM can work). If playing on the Steam Deck, these steps will need to be carried out in Desktop mode, but once complete you will be able to launch the Modlist and play the game from Game Mode. This guide assumes you have installed Capital Punishment and followed all the appropriate post-install steps (4GB Patcher etc) on your Windows system and can successfully load and play the modlist.
**YOU MUST HAVE COMPLETED ALL THE STEPS FOR CREATING THE TTW MOD AS DIRECTED BY THE BEGIN AGAIN INSTALLATION STEPS**.
I also assume that you have set a user password on the Steam Deck (or have sudo access if on a general Linux system) and have a preferred method for transferring data from your Windows System to the deck/Linux (Rsync, WinSCP, whatever). As far as I am aware, New Vegas *must* be installed on the internal drive of the deck, and not an SDCard, but I am still trying to see if that is possible.
There are many ways to get the same end result for Fallout New Vegas lists, but below is how I have chosen to do it. The commands and paths I use will match up with users of the Steam Deck, but you can easily modify the commands and paths to suit your system.
These steps will need to be carried out in Desktop mode, but once complete you will be able to launch the Modlist and play the game from Game Mode. This guide assumes you have installed Capital Punishment on your Windows system and can successfully load and play the modlist. I also assume that you have set a user password on the Steam Deck and have a preferred method for transferring data from your Windows System to the deck (Rsync, WinSCP, whatever). As far as I am aware, New Vegas *must* be installed on the internal drive of the deck, and not an SDCard, but I am still trying to see if that is possible.
---
### Step 1 - Install Fallout New Vegas
Install Fallout New Vegas on your Steam Deck and set the Proton compatibility to the latest Steam stable version, which as of now is 8.0-3. You can of course use alternative Proton versions such as ProtonGE, more on this in Step 9 at the end of the guide.
Install Fallout New Vegas on your Steam Deck/Linux system and set the Proton compatibility to Proton Experimental. You can of course use alternative Proton versions such as ProtonGE, but I have no visibility of anything being different with those.
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ProtonCompatibility.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_ProtonVer.png" width="600">
Next, start Fallout New Vegas and from the Launcher, click Play to load into the Main Menu of the game, and then exit.
---
### Step 2 - Install RockerBacon MO2 for Linux
### Step 2 - Create a temporary modlist directory
Create a new, temporary directory that will contain the Modlist Install Directory created by the Wabbajack Install.
```
mkdir -p /home/deck/Games/Fallout/CapitalPunishmentTemp
```
The reason I call it Temp is that this directory and contents will eventually be deleted, as you'll see later in the guide.
Next you need to copy/sync the Capital Punishment Modlist directory from your Windows system, into this new CapitalPunishmentTemp directory. You can use Rsync, WinSCP, or many other methods to transfer files between Windows and Linux, but how to do so is outside the scope of this guide - it shoud be fairly easy to research.
Once complete, you should have a path to ModOrganizer.exe such as:
```
/home/deck/Games/Fallout/CapitalPunishmentTemp/ModOrganizer.exe
```
If that exists, you are good to proceed.
---
### Step 3 - Create a "Stock Game" directory
Create a new directory named "Stock Game" inside the Temp Modlist directory:
```
mkdir "/home/deck/Games/Fallout/CapitalPunishmentTemp/Stock Game"
```
Copy the entire contents of your **clean** Vanilla Fallout New Vegas directory, into this new Stock Game folder:
```
/bin/cp -r '/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/'* '/home/deck/Games/Fallout/CapitalPunishmentTemp/Stock Game/'.
```
---
### Step 4 - Install RockerBacon MO2 for Linux
On Steam Deck, download the RockerBacon MO2 installer and extract it to it's own directory, e.g. /home/deck/Documents/RBMO2. The following one-liner will do that for you. If you wish to do this manually, you can get it from [here](https://github.com/rockerbacon/modorganizer2-linux-installer).
```
mkdir /home/deck/Documents/RBMO2 ; wget https://github.com/rockerbacon/modorganizer2-linux-installer/releases/download/4.3.1/mo2installer-4.3.1.tar.gz -O /home/deck/Documents/RBMO2/mo2installer-4.3.1.tar.gz ; tar -xpzvf /home/deck/Documents/RBMO2/mo2installer-4.3.1.tar.gz -C /home/deck/Documents/RBMO2
mkdir /home/deck/Documents/RBMO2 ; wget https://github.com/rockerbacon/modorganizer2-linux-installer/releases/download/4.6.1/mo2installer-4.6.1.tar.gz -O /home/deck/Documents/RBMO2/mo2installer-4.6.1.tar.gz ; tar -xpzvf /home/deck/Documents/RBMO2/mo2installer-4.6.1.tar.gz -C /home/deck/Documents/RBMO2
```
Run the Rockerbacon ./install.sh script, and select Fallout New Vegas:
@@ -42,166 +94,147 @@ Run the Rockerbacon ./install.sh script, and select Fallout New Vegas:
/home/deck/Documents/RBMO2/install.sh
```
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-RBInstall1.png)
Scroll down a bit and select "Fallout New Vegas" from the list of games, then click OK:
Accept that the Proton version setting is done (I have tested with and without setting Proton to 6.3-8 instead of 8.0-3 and it doesn't appear to make any difference):
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallNV.png" width="400">
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-RBInstall2.png)
Accept that the Proton version setting is "All done" (I have tested with and without setting the Proton version for Fallout New Vegas to 8 instead of Experimental and it doesn't appear to make any difference for what we are doing):
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallProtonVer.png" width="400">
If asked about archiving and creating a clean Prefix, I just click No:
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallCleanPrefix.png" width="400">
Then enter the path you want to store the modlist. I chose to store the list in /home/deck/Games/Fallout/CapitalPunishment:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-RBInstall3.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallDirectory.png" width="400">
Click Ok, it will then ask if you want to create the directory:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-RBInstall4.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallCreateDir.png" width="400">
Click Yes, and this will now run through the installation and configuration of MO2, but it will also create a redirect from the Fallout New Vegas game in Steam, to automatically load MO2 instead of starting NV directly.
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-RBInstall5.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallProgress.png" width="400">
Finally displaying a success message:
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_RBInstallSuccess.png" width="400">
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-RBInstall6.png)
---
### Step 3 - Copy Modlist Directories
We need to copy in only the Stock Game, Profiles and mods directories from the Capital Punishment WJ Install directory, to the RockerBacon-created directory(/home/deck/Games/Fallout/CapitalPunishment/modorganizer2/). You could do this directly from Windows using your preferred method of transferring data to the Deck, but I preferred to copy the WJ installed directory as a whole to the deck, and then only move the needed directories when I was ready:
### Step 5 - Copy Modlist Directories
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-MoveFromWJ.png)
We need to copy all the files and directories from the Capital Punishment WabbaJack Install directory (CapitalPunishmentTemp), to the RockerBacon-created directory (/home/deck/Games/Fallout/CapitalPunishment/modorganizer2/). You could do this directly from Windows using your preferred method of transferring data to the Deck, but as above, I preferred to copy the WJ installed directory as a whole to the deck (the CapitalPunishmentTemp directory created in Step 2).
---
### Step 4 - Launch MO2 and configure the instance.
Launch Fallout New Vegas from Steam, and as mentioned above, it should load up MO2 instead of the game launcher. A little terminal window should appear:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-MO-terminal.png)
You will be prompted to Create a new instance:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NewInstance1.png)
Next, select Portable, then TTW
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NewInstance2.png)
Select TTW:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NewInstance3.png)
Then click Next to accept the path:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NewInstance4.png)
Hit Next again, and then Finish:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NewInstance5.png)
MO2 itself should now load, though it may complain that the profile 'default' doesn't exist, so it will use 1. HIGH instead:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ProfileError.png)
If asked, click No to the MO2 Tutorial:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-MO2Tutorial.png)
Likewise pick as you like from the options regarding NXM Handler:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NXMHandler.png)
Finally, once MO2 has loaded, ensure that it lists mods in the left hand of the window, it should look something like this:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ModsArea.png)
---
### Step 5 - Profile, Managed Game and Executable Paths
Change profile to your preferred CapitalPunishment profile if it's not already selected, I just stuck with the "High" profile.
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-MO2ProfileSelect.png)
Next click the wrench
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-Wrench.png)
You may notice that the Game Path (under the Paths tab) shows the FalloutNV.exe location from the vanilla game directory (in /home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas).
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-IncorrectGamePath.png)
We need to change this and make sure the Game Path is set to /home/deck/Games/Fallout/CapitalPunishment/modorganizer2/Stock Game/FalloutNV.exe
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ManagedGameBrowse.png)
Click OK:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ManagedGamePath.png)
and it will prompt you to restart MO2, do so:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ManagedGameRestart.png)
Once MO2 restarts, click the cog icon:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-CogIcon.png)
Edit the executable paths for NVSE, Tale of Two Wastelands and Fallout Launcher to be the respective paths in /home/deck/Games/Fallout/CapitalPunishment/modorganizer2/Stock Game. E.g for NVSE, click the browse button/three dots next to the Binary path:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-ExecutableThreeDots.png)
Browse to the path /home/deck/Games/Fallout/CapitalPunishment/modorganizer2/Stock Game, highlight the nvse_loader.exe file, and click OK:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NVSEBrowse.png)
Set the Start In path to be Z:\home\deck\Games\Fallout\CapitalPunishment\modorganizer2\Stock Game:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NVSEPath.png)
Do the same for the "Tale of Two Wastelands" and "Fallout Launcher" executable entries:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-TTWPath.png)
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-NVLauncher.png)
---
### Step 7 - Copy in tweaked DXVK.conf file for better performance
Thanks to users ghrsch and Bort, we can apply a dxvk configuration that should hopefully increase the performance of the list on Steam Deck. To grab it, run the following command in a Konsole terminal window:
So if you're following exactly my steps, then copy the entire contents of the CapitalPunishmentTemp directory into the Rockerbacon-created directory, overwriting the contents:
```
wget https://github.com/Omni-guides/Wabbajack-Modlist-Linux/raw/main/docs/FNV_CapitalPunishment_dxvk.conf -O /home/deck/Games/Fallout/CapitalPunishment/modorganizer2/Stock\ Game/dxvk.conf
/bin/cp -rf /home/deck/Games/Fallout/CapitalPunishmentTemp/* /home/deck/Games/Fallout/CapitalPunishment/modorganizer2/.
```
This tweaks a few settings, and caps the framerate to 40FPS, which you can then match with the Steam Deck's performance settings.
Eventually we can delete the CapitalPunishmentTemp directory, but until we are happy all is well, leave it where it is.
---
### Step 8 - Click Play!.. Almost..
With the executable paths set, Change the Launch Option to be Fallout and set the desired Options.
### Step 6 - Launch MO2 and configure the instance.
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-FOLauncher.png)
To avoid an error launching MO2 regarding the downloads directory, we can blank out the path
You can set these how you want for performance, but I'd recommend setting to High instead of Very High, and increase the actor fade to the maximum.
```
sed -i "/download_directory/c\download_directory =" /home/deck/Games/Fallout/CapitalPunishment/modorganizer2/ModOrganizer.ini
```
Launch Fallout New Vegas from Steam, and as mentioned above, it should load up MO2 instead of the game launcher. You should see the Capital Punishment splash screen, and then MO2 will be displayed:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-LauncherGraphics.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_MO2Splash.png" width="400">
Accept the Graphics options, and now it's finally time to play! Set the Launch option back to Tale of Two Wastelands, and click Play:
We need to change the Game Path that MO2 has for the modlist to point to our recently created Stock Game directory. We can do this by clicking the "Configure Settings" cog icon in MO2:
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-TTWPlay.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_SettingsCog.png" width="400">
You may get a question about a read only configuration file, select the option to clear the read only flag.
Switch the the "Paths" tab at the top, and then set the Game Path be the following by browsing to this location after clicking the three-dots:
Some text will scroll by in the little terminal window that opened when you launched New Vegas from Steam, and all being well after a short wait, the game should launch:
```
Z:\home\deck\Games\Fallout\CapitalPunishment\modorganizer2\Stock Game\FalloutNV.exe
```
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_MO2GamePath.png" width="400">
Then click OK to save the changes. MO2 will then prompt you to restart, which you **must do so**.
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_MO2Restart.png" width="400">
MO2 should restart automatically, but if it doesn't, just re-launch New Vegas from steam, which should load up MO2 once again. Next click the "Configure Executables" button:
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_MO2ExecutablesCog.png" width="400">
Edit the executable paths for the "Capital Punishment" and "Fallout Launcher" entries to match the following:
Capital Punishment entry, the path should be:
```
Z:\home\deck\Games\Fallout\CapitalPunishment\modorganizer2\Stock Game\FalloutNV.exe
```
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_MO2ExecutablesCP.png" width="400">
Fallout Launcher entry, which should be:
```
Z:\home\deck\Games\Fallout\CapitalPunishment\modorganizer2\Stock Game\FalloutNVLauncher.exe
```
with a "Start in" set as:
```
Z:\home\deck\Games\Fallout\CapitalPunishment\modorganizer2\Stock Game
```
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_MO2ExecutablesLauncher.png" width="400">
Lastly for this step, click the Apply button, followed by OK.
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV_GameMenu.png)
---
### Step 9 - Optional but Recommended
### Step 7 - Click Play!.. Almost..
With the executable paths set, Change the Launch Option in MO2 to be "Fallout Launcher"", and then click Play. **If you jump straight to trying to launch Capital Punishment, it will fail**.
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_LauncherPlay.png" width="400">
You can set these how you want for performance, but I'd recommend setting to High instead of Very High, and increase the actor fade to the maximum. Change any settings from the Fallout Launcher as you like, and then close it down.
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_Launcher.png" width="400">
Back in MO2, it's finally time to play! Set the Launch option in MO2 back to Capital Punishment, and click Play:
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_ClickPlay.png" width="400">
You may get a question about a read only configuration file - Select "Remember my choice" and then "clear the read only flag".
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_ReadOnlyFlag.png" width="400">
After a short wait, the game should launch with a non-vanilla loading screen:
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_GameLoading.png" width="400">
If you're not playing on Steam Deck, that should be things complete, and you can move to the Conclusion section.
Deck users, close the game down again, as you can now change back to Game Mode to run the game after considering Step 8, and the Conclusion.
---
### Step 8 - Optional but Recommended
Increase Steam Deck Swap Space, Swappiness and adjust Steam Deck VRAM
@@ -209,9 +242,17 @@ This may be optional, but there have been reports of far better stability and pe
Personally I have increased the VRAM in the deck bios to 4GB (see [here](https://www.youtube.com/watch?v=od9_a1QQQns&t=1377s) for details), 16GB Swap space, and a Swappiness of 1 - the recommended settings when you run Cryobyte33's Steam Deck Utilities. In fact, the [full video](https://www.youtube.com/watch?v=od9_a1QQQns) of Cryobyte33 explaining what this all means, is definitely worth a watch!
Switch to an even newer Proton Version
### Step 9 - Tidy up
Once you are absolutely happy and sure that everything is working correctly, you can now delete the temporary directory, if you followed my method.
```
rm -rf /home/deck/Games/Fallout/CapitalPunishmentTemp
```
---
Using an application such as ProtonUP-QT (available on Deck via the Discover store), you can install alternative versions of Proton, such as ProtonGE by GloriousEggroll. You may see some benefits in switching to the latest version of ProtonGE instead of using the version that Valve currently use by default, but it's entirely optional.
### Conclusion
@@ -219,7 +260,7 @@ At last!
If you've read this far, then well done! I'd very much appreciate a Star for this guide, just to show if I'm on the right track. I'm also open to any feedback, positive or negative.
On Steam Deck, I limit FPS and Refresh rate to 40, and it does a great job at maintaining that in the Capital Punishment. The combination of increasing the size of the swap space available to the deck and the customised dxvk.conf definitely help with this. I would love to hear your feedback on performance of this or other modlists, and any tweaks that you made!
I would love to hear your feedback on performance of this or other modlists, and any tweaks that you made!
As an addition to the disclaimer at the top of this guide, I have no visibility of longer term stability, so save often, and maybe even make backups of your save-games, just in case ;)
@@ -229,4 +270,4 @@ Enjoy!
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/D1D8H8WBD)
![image](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/FNV-GameMenuDeck.png)
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/CapitalPunishment/CapitalPunishment_GameMenu.png" width="400">