Herr D sein Skript gefixt. Hat sonst nich Kompiliert.
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@ -11,6 +11,8 @@ public GameObject movingPoint;
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public Vector3 activatedPointPosition;
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private Vector3 originalPointPosition;
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public bool einsAn = false;
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public bool zweiAn = false;
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public bool dreiAn = false;
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// Start is called before the first frame update
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void Start()
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